Hello! My name is Peter, and I am a software engineer. I specialize in systems programming, I’ve built my own engine, and I plan to continue working as a game programmer for years to come!

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I was born in 1992 in Santa Monica, CA. When I was five years old, my family moved from Santa Monica to Marin County in the San Francisco Bay Area, and that's where I spent the rest of my childhood. I went to college at the University of Chicago from 2010 to 2014, getting a B.A. in Economics. While I was there, I discovered computer science and found it to my liking, so I changed paths in going to graduate school. I spent the next two years getting an M.S. in Computer Science from the University of Rochester. After having some difficulty finding work, I considered going back to school to find a more applied use for my programming skills than what I had learned until that point. This was what brought my to the Florida Interactive Entertainment Academy (FIEA), one of the most prestigious and competitive game development programs in the United States.

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I recently obtained a Master's in game development from FIEA, and it's been a truly eye-opening experience for me. I've learned so much since I started my education here back in August 2017. I've become proficient in both Unreal Engine 4 and Unity, I've become much better acquainted with the game development pipeline, and I've learned how to code in C++ with good software development practices and widely applicable design patterns.

For my final semester at FIEA, I secured a paid internship working for the University of Central Florida, a position which has since morphed into a full-time job that I still hold one year later. I’m on a team of 5 developers, making browser games for PBS Kids. We’re currently wrapping up our second project for them, and we have a third contract in the works.

In my spare time, I like to hike, I like to play video games, and I like to write. In fact, I was a contributor to a website called With A Terrible Fate that publishes essays on interactive storytelling. It's not something I have the time for anymore, but I would love to go back to it someday, if I can work it into my schedule. You can read my essays for the site here!

I used to be obsessed with movies. I regularly checked BoxOfficeMojo.com to see how well the new wide releases were doing at the box office. I have a huge collection of Blu-rays and DVDs. In high school and college, my dream job was to be a film director or a screenwriter. I had a particular affinity for animation, as I liked that, in comparison to live action, animation allowed the filmmakers to depict anything they could want, unbounded by the rules of reality.

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I love indie music with a rock or techno edge. It's rare that I don't drive while listening to one of the several albums I have in my car. My favorite album right now is Anxiety by Ladyhawke, her second album. That's probably pretty surprising to most Ladyhawke fans, though, as they tend to think of Anxiety as the black sheep of her discography because it sounds so different from her first album they fell in love with or her third album, which sounds like a more polished and buoyant version of her first.

Sadly, I don't think I ever took any photos of my parakeets Sylvester and Tweety, but they looked something like this.

Sadly, I don't think I ever took any photos of my parakeets Sylvester and Tweety, but they looked something like this.

I absolutely love animals. I love going to the zoo, and I like going hiking partly because of the opportunity to see wildlife. Someday, I'd like to adopt a dog. This fascination with animals is something I've always had. I had a number of pets as a child. When I was very young, my family had a cat, and when I was ten years old, my parents bought me two parakeets to take care of, and they lived for twelve years, considerably longer than pet parakeets tend to live.

I had a wonderful time attending FIEA, and I learned so many useful skills. Now that I have secured a job in the video game industry, I am more confident than ever that I made the right decision to try to enter this crazy field, and I’m always looking forward to the next project.

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